Risto Miikkulainen
My research focuses on biologically-inspired computation such as neural networks and genetic algorithms. On one hand, the goal is to understand biological information processing, and on the other, to develop intelligent artificial systems that learn and adapt by observing and interacting with the environment. The three main focus areas are: (1) Cognitive Science, i.e. models of natural language processing, concept learning, and schema-based vision; (2) Computational Neuroscience, i.e. development, structure, and function of the visual cortex and episodic memory; (3) Neuroevolution, i.e. evolving neural networks with genetic algorithms for sequential decision tasks such as robotics, games, and artificial life.
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Coevolution of Competitive and Cooperative Agent Behavior Since 2009
The OpenNERO AI Research and Education Platform Since 2009
A computational analysis of meditation Since 2005
Neural Network Models of Schizophrenic Language Since 2003
The Role of Emotion and Communication in Cooperative Behavior 2013 - 2016
Learning Strategic Behavior in Sequential Decision Tasks 2009 - 2014
A Predictive Simulation Model of Competitive Dynamics in Innovation 2009 - 2013
Borg: A General-Purpose Algorithm Portfolio System 2009 - 2013
Human-like Bots in Unreal Tournament 2008 - 2012
Modular Neuroevolution for Multilegged Locomotion 2007 - 2012
Evolving Controllers for Physical Multilegged Robots 2010 - 2011
Computational and Behavioral Evidence for Bilingual Aphasia Rehabilitation 2008 - 2011
Constructing Intelligent Agents in Simulated Worlds 2008 - 2010
Evolving Locomotion Controllers for Multilegged Robots 2008 - 2010
Leveraging Human Creativity with Machine Discovery 2008 - 2010
NERO: NeuroEvolving Robotic Operatives 2003 - 2009
Computational Maps in the Visual Cortex 1987 - 2009
Diverse Behavior in Teams of Homogeneous Agents 2001 - 2007
Developing Complex Systems Using Evolved Pattern Generators 2004 - 2006
NEAT: Evolving Vehicle Warning Systems 2004 - 2006
Controlling a Finless Rocket Through Neuroevolution 2002 - 2003
Organization and Disorders of the Mental Lexicon: The DISLEX System 1990 - 1999
Intrusion Detection 1998 - 1998
LISSOM: Laterally Interconnected Self-Organizing Maps 1987 - 1997
Understanding Sentences with Relative Clauses: The SPEC System 1993 - 1994
Processing Script-Based Stories: The DISCERN System 1990 - 1994
Storing Information on Maps: The Trace Feature Map Model 1990 - 1994
HFM: Hierarchical Features Maps 1989 - 1994
Learning Word Meanings: The FGREP Method 1987 - 1994
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Bilevel Optimization of the Helicopter Hovering Control TaskJason Zhi Liang and Risto Miikkulainen2015
A Neuroevolution Approach to General Atari Game PlayingMatthew Hausknecht2013
Open-Ended Behavioral Complexity for Evolved Virtual CreaturesDan Lessin, Don Fussell, Risto Miikkulainen2013
Cooperation to Overcome a More Powerful AdversaryKay Holekamp2012
Simulation of Competitive Multi-Agent Search on NK Fitness LandscapesErkin Bahceci2012
UT^2: Winner of 2012 BotPrize in Unreal Tournament 2004Jacob Schrum, Igor Karpov2012
Evolving Controllers for Physical Multilegged RobotsVinod Valsalam2011
A Subsymbolic Model of Schizophrenic LanguageUli Grasemann2010
Evolving Controller Symmetry for Multilegged RobotsVinod Valsalam2010
Fitness-based Shaping in Multi-objective DomainsJacob Schrum2010
Learning in Fractured DomainsNate Kohl2009
Multi-modal Behavior in NPCsJacob Schrum2009
Modular Neuroevolution for Multilegged LocomotionVinod Valsalam2008
Multi-objective Neuroevolution of NPCsJacob Schrum2008
Evolving Cooperation in Multiagent SystemsChern Yong2007
Handwritten Digit Recognition Utilizing Evolved Pattern GeneratorsVinod Valsalam2007
Neuro-Evolving Robotic Operatives (NERO)Kenneth Stanley2007
Adaptive Teams of Agents in the Legion II gameBobby Bryant2006
Evolving Vehicle Warning SystemsNate Kohl2006
Finless Rocket ControlFaustino Gomez2003
INSOMNet Demo and packageMarshall Mayberry III2003
Neuroevolution of Augmenting Topologies DemosKenneth Stanley2003
Double Pole Balancing with ESPFaustino Gomez1999
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