NERO: NeuroEvolving Robotic Operatives
Active from 2003 - 2009
The goal of the NERO project is to demonstrate how Artificial Intelligence can be used effectively in games. NERO is a game prototype where an AI technique called Neuroevolution is used to train simulated robotic agents to cope with changing environments and situations. The agents operate autonomously, directed by the player who acts as a trainer for his or her team. The project is a collaboration of the Digital Media Collaboratory (DMC) of the IC2 Institute and the Neural Networks Research Group at the Department of Computer Sciences (UTCS) at the University of Texas at Austin.

For more information visit the Project NERO Website

Our paper Evolving Neural Network Agents in the NERO Video Game won the Best Paper Award at the IEEE 2005 Symposium on Computational Intelligence and Games.
Also show archived content
Kenneth Stanley Postdoctoral Alumni kstanley [at] cs ucf edu
Bobby D. Bryant Ph.D. Alumni bdbryant [at] cse unr edu
Risto Miikkulainen Faculty risto [at] cs utexas edu
Aliza Gold Former Collaborator
Igor V. Karpov Ph.D. Student ikarpov [at] gmail com
Ryan Cornelius Undergraduate Alumni
     [Expand to show all 13][Minimize]
Evaluation Methods for Active Human-Guided Neuroevolution in Games Igor Karpov, Leif Johnson, Vinod Valsalam and Risto Miikkulainen In 2012 AAAI Fall Symposium on Robots Learning Interactively from Human Teachers (RLIHT), Nov... 2012

Multiagent Learning through Neuroevolution Risto Miikkulainen, Eliana Feasley, Leif Johnson, Igor Karpov, Padmini Rajagopalan, Aditya Rawal, an... In J. Liu et al., editors, Advances in Computational Intelligence, LNCS 7311, 24-46, Berlin, ... 2012

Assisting Machine Learning Through Shaping, Advice and Examples Igor Karpov, Vinod Valsalam and Risto Miikkulainen In 2011 IJCAI Workshop on Agents Learning Interactively from Human Teachers (ALIHT), July 201... 2011

Human-Assisted Neuroevolution Through Shaping, Advice and Examples Igor V. Karpov, Vinod K. Valsalam and Risto Miikkulainen In Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference (GECCO 2011) 2011

Computational Intelligence in Games Risto Miikkulainen, Bobby D. Bryant, Ryan Cornelius, Igor V. Karpov, Kenneth O. Stanley, and Chern H... In Gary Y. Yen and David B. Fogel, editors, Computational Intelligence: Principles and Practice<... 2006

Creating Intelligent Agents in Games Risto Miikkulainen The Bridge:5-13, 2006. 2006

Real-Time Evolution of Neural Networks in the NERO Video Game Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen In Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI-2006)... 2006

Academic AI and Video Games: A Case Study of Incorporating Innovative Academic Research into a Video Game Prototype Aliza Gold In Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05), 2... 2005

Evolving Neural Network Agents in the NERO Video Game Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen In Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05), P... 2005

Incorporating Advice into Evolution of Neural Networks Chern Han Yong, Kenneth O. Stanley, and Risto Miikkulainen In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2005), 2005. Lat... 2005

Real-Time Learning in the NERO Video Game Kenneth O. Stanley, Ryan Cornelius, Risto Miikkulainen, Thomas D'Silva, and Aliza Gold In Proceedings of the Artificial Intelligence and Interactive Digital Entertainment Conference (A... 2005

Real-time Neuroevolution in the NERO Video Game Kenneth O. Stanley, Bobby D. Bryant, and Risto Miikkulainen IEEE Transactions on Evolutionary Computation:653-668, 2005. IEEE. 2005

Retaining Learned Behavior During Real-Time Neuroevolution Thomas D'Silva, Roy Janik, Michael Chrien, Kenneth O. Stanley and Risto Miikkulainen Artificial Intelligence and Interactive Digital Entertainment, 2005. American Association for... 2005

OpenNERO OpenNERO is a general research and education platform for artificial intelligence. The platform is based on a simulatio... 2010

rtNEAT C++ The rtNEAT package contains source code implementing the real-time NeuroEvolution of Augmenting Topologies method. In ad... 2006