Igor V. Karpov
Ph.D. Student
Igor's interests center on neuroevolution of intelligent behavior. He was part of the team that won the BotPrize (Turing test for game bots) in 2012, and he was the lead developer of OpenNERO platform for AI research and education. His dissertation focuses on utilizing human knowledge to guide neuroevolution.
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Believable Bot Navigation via Playback of Human Traces Igor V. Karpov, Jacob Schrum, Risto Miikkulainen In Philip F. Hingston, editors, Believable Bots, 151--170, 2012. Springer Berlin Heidelberg. 2012

Evaluation Methods for Active Human-Guided Neuroevolution in Games Igor Karpov, Leif Johnson, Vinod Valsalam and Risto Miikkulainen In 2012 AAAI Fall Symposium on Robots Learning Interactively from Human Teachers (RLIHT), Nov... 2012

Humanlike Combat Behavior via Multiobjective Neuroevolution Jacob Schrum, Igor V. Karpov and Risto Miikkulainen In Philip F. Hingston, editors, Believable Bots, 119--150, 2012. Springer Berlin Heidelberg. 2012

Multiagent Learning through Neuroevolution Risto Miikkulainen, Eliana Feasley, Leif Johnson, Igor Karpov, Padmini Rajagopalan, Aditya Rawal, an... In J. Liu et al., editors, Advances in Computational Intelligence, LNCS 7311, 24-46, Berlin, ... 2012

Assisting Machine Learning Through Shaping, Advice and Examples Igor Karpov, Vinod Valsalam and Risto Miikkulainen In 2011 IJCAI Workshop on Agents Learning Interactively from Human Teachers (ALIHT), July 201... 2011

Human-Assisted Neuroevolution Through Shaping, Advice and Examples Igor V. Karpov, Vinod K. Valsalam and Risto Miikkulainen In Proceedings of the 13th Annual Genetic and Evolutionary Computation Conference (GECCO 2011) 2011

UT^2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces Jacob Schrum, Igor V. Karpov and Risto Miikkulainen In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2011), 329... 2011

Coevolving Strategies for General Game Playing Joseph Reisinger, Erkin Bahceci, Igor Karpov and Risto Miikkulainen In Proceedings of the {IEEE} Symposium on Computational Intelligence and Games, 320-327, Pis... 2007

Computational Intelligence in Games Risto Miikkulainen, Bobby D. Bryant, Ryan Cornelius, Igor V. Karpov, Kenneth O. Stanley, and Chern H... In Gary Y. Yen and David B. Fogel, editors, Computational Intelligence: Principles and Practice<... 2006

Incorporating Advice into Neuroevolution of Adaptive Agents Chern Han Yong, Kenneth O. Stanley, Risto Miikkulainen, and Igor V. Karpov In Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Confer... 2006

Integration and Evaluation of Exploration-Based Learning in Games Igor V. Karpov, Thomas D'Silva, Craig Varrichio, Kenneth O. Stanley, Risto Miikkulainen In Proceedings of the {IEEE} Symposium on Computational Intelligence and Games, Reno, NV, 20... 2006

Real-Time Evolution of Neural Networks in the NERO Video Game Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, Risto Miikkulainen In Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI-2006)... 2006

UT^2: Winning Botprize 2012 Entry The Botprize Competition is an annual competition to program bots that appear human-l... 2012

NEAT C++ The NEAT package contains source code implementing the NeuroEvolution of Augmenting Topologies method. The source code i... 2010

OpenNERO OpenNERO is a general research and education platform for artificial intelligence. The platform is based on a simulatio... 2010

rtNEAT C++ The rtNEAT package contains source code implementing the real-time NeuroEvolution of Augmenting Topologies method. In ad... 2006