Evolving Multimodal Networks for Multitask Games (2012)
Intelligent opponent behavior makes video games interesting to human players. Evolutionary computation can discover such behavior, however, it is challenging to evolve behavior that consists of multiple separate tasks. This paper evaluates three ways of meeting this challenge via neuroevolution: (1) Multinetwork learns separate controllers for each task, which are then combined manually. (2) Multitask evolves separate output units for each task, but shares information within the network's hidden layer. (3) Mode Mutation evolves new output modes, and includes a way to arbitrate between them. Whereas the first two methods require that the task division is known, Mode Mutation does not. Results in Front/Back Ramming and Predator/Prey games show that each of these methods has different strengths. Multinetwork is good in both domains, taking advantage of the clear division between tasks. Multitask performs well in Front/Back Ramming, in which the relative difficulty of the tasks is even, but poorly in Predator/Prey, in which it is lopsided. Interestingly, Mode Mutation adapts to this asymmetry and performs well in Predator/Prey. This result demonstrates how a human-specified task division is not always the best. Altogether the results suggest how human knowledge and learning can be combined most effectively to evolve multimodal behavior.
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IEEE Transactions on Computational Intelligence and AI in Games, 4(2):94--111, June 2012. IEEE.
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Risto Miikkulainen Faculty risto [at] cs utexas edu
Jacob Schrum Ph.D. Alumni schrum2 [at] southwestern edu
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