Jacob Schrum
Ph.D. Alumni
Jacob is interested in automatic discovery of complex multi-modal behavior, particularly in the domain of real-time games. Agents that can behave in different manners in response to different situations are crucial for games because human players adapt so quickly. If a game's NPCs can learn multiple different behaviors to respond to humans' adaptive behavior, then the game is more challenging and more fun.

Having earned his Ph.D. in May 2014, Jacob is now an Assistant Professor of Computer Science at Southwestern University in Georgetown, TX.
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Evolving Multimodal Behavior Through Modular Multiobjective Neuroevolution Jacob Schrum PhD Thesis, The University of Texas at Austin, Austin, TX 78712, May 2014. Tech Report TR-14-07. 2014

Evolving Multimodal Behavior With Modular Neural Networks in Ms. Pac-Man Jacob Schrum and Risto Miikkulainen In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2014), 325--332,... 2014

Believable Bot Navigation via Playback of Human Traces Igor V. Karpov, Jacob Schrum, Risto Miikkulainen In Philip F. Hingston, editors, Believable Bots, 151--170, 2012. Springer Berlin Heidelberg. 2012

Evolving Multimodal Networks for Multitask Games Jacob Schrum and Risto Miikkulainen IEEE Transactions on Computational Intelligence and AI in Games, 4(2):94--111, June 2012. IEE... 2012

Humanlike Combat Behavior via Multiobjective Neuroevolution Jacob Schrum, Igor V. Karpov and Risto Miikkulainen In Philip F. Hingston, editors, Believable Bots, 119--150, 2012. Springer Berlin Heidelberg. 2012

Evolving Multimodal Networks for Multitask Games Jacob Schrum and Risto Miikkulainen In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2011), 102... 2011

UT^2: Human-like Behavior via Neuroevolution of Combat Behavior and Replay of Human Traces Jacob Schrum, Igor V. Karpov and Risto Miikkulainen In Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG 2011), 329... 2011

Evolving Agent Behavior In Multiobjective Domains Using Fitness-Based Shaping Jacob Schrum and Risto Miikkulainen In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO 2010), 439--446,... 2010

Evolving Multi-modal Behavior in NPCs Jacob Schrum and Risto Miikkulainen In IEEE Symposium on Computational Intelligence and Games (CIG 2009), 325--332, Milan, Italy,... 2009

Competition Between Reinforcement Learning Methods in a Predator-Prey Grid World Jacob Schrum Technical Report AI08-9, The University of Texas at Austin, Department of Computer Sciences, Novembe... 2008

Constructing Complex NPC Behavior via Multi-Objective Neuroevolution Jacob Schrum and Risto Miikkulainen In Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Confer... 2008

MM-NEAT Modular Multiobjective NEAT is a software framework in Java that builds on the basic principles of 2014

UT^2: Winning Botprize 2012 Entry The Botprize Competition is an annual competition to program bots that appear human-l... 2012

BREVE Monsters BREVE is a system for designing Artificial Life simulations available at http://spiderlan... 2010