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Evolving Multimodal Networks for Multitask Games (2012)
Jacob Schrum
and
Risto Miikkulainen
Intelligent opponent behavior makes video games interesting to human players. Evolutionary computation can discover such behavior, however, it is challenging to evolve behavior that consists of multiple separate tasks. This paper evaluates three ways of meeting this challenge via neuroevolution: (1) Multinetwork learns separate controllers for each task, which are then combined manually. (2) Multitask evolves separate output units for each task, but shares information within the network's hidden layer. (3) Mode Mutation evolves new output modes, and includes a way to arbitrate between them. Whereas the first two methods require that the task division is known, Mode Mutation does not. Results in Front/Back Ramming and Predator/Prey games show that each of these methods has different strengths. Multinetwork is good in both domains, taking advantage of the clear division between tasks. Multitask performs well in Front/Back Ramming, in which the relative difficulty of the tasks is even, but poorly in Predator/Prey, in which it is lopsided. Interestingly, Mode Mutation adapts to this asymmetry and performs well in Predator/Prey. This result demonstrates how a human-specified task division is not always the best. Altogether the results suggest how human knowledge and learning can be combined most effectively to evolve multimodal behavior.
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Citation:
IEEE Transactions on Computational Intelligence and AI in Games
, 4(2):94--111, June 2012. IEEE.
Bibtex:
@article{schrum:tciaig12, title={Evolving Multimodal Networks for Multitask Games}, author={Jacob Schrum and Risto Miikkulainen}, volume={4}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, number={2}, month={June}, publisher={IEEE}, pages={94--111}, url="http://nn.cs.utexas.edu/?schrum:tciaig12", year={2012} }
People
Risto Miikkulainen
Faculty
risto [at] cs utexas edu
Jacob Schrum
Ph.D. Alumni
schrum2 [at] southwestern edu
Projects
Learning Strategic Behavior in Sequential Decision Tasks
2009 - 2014
Demos
Multi-modal Approaches to Evolving Behavior for Multi-task Games
Jacob Schrum
2011
Software/Data
BREVE Monsters
BREVE is a system for designing Artificial Life simulations available at
http://spiderlan...
2010
Areas of Interest
Evolutionary Computation
Neuroevolution
Multiobjective Optimization
Game Playing