Traditional evolved virtual
creatures (Sims, 1994) are actuated
using unevolved, uniform, invisible drives at joints between
rigid segments. In contrast, this paper shows how such
conventional actuators can be replaced by evolvable muscle
drives that are a part of the creature's physical structure.
Such a muscle-drive system replaces control intelligence with
meaningful morphological complexity. For instance, the
experiments in this paper show that control intelligence
sufficient for locomotion or jumping can be moved almost
entirely from the brain into the musculature of evolved
virtual creatures.
This design is important for two reasons: First, the control
intelligence is made visible in the purposeful development of
muscle density, orientation, attachment points, and size.
Second, the complexity that needs to be evolved for the brain
to control the actuators is reduced, and in some cases can be
essentially eliminated, thus freeing brain power for
higher-level functions. Such designs may thus make it
possible to create more complex behavior than would otherwise
be achievable.
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