Dan Lessin
Ph.D. Alumni
Dan worked on evolved virtual creatures, i.e. constructing believable content for virtual environments. He developed an approach called ESP for Encapsulation of behaviors, a Syllabus for training them, and Pandemonium of selecting between them. The idea was to evolve both the morphology (including muscles) and the control simultaneously. His dissertation was co-supervised by Don Fussell.
Trading Control Intelligence for Physical Intelligence: Muscle Drives in Evolved Virtual Creatures Dan Lessin, Don Fussell, Risto Miikkulainen To Appear In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) 2014,... 2014

Adapting Morphology to Multiple Tasks in Evolved Virtual Creatures Dan Lessin, Don Fussell, Risto Miikkulainen To Appear In Proceedings of The Fourteenth International Conference on the Synthesis and Simulati... 2014

Evolved Virtual Creatures as Content: Increasing Behavioral and Morphological Complexity Dan Lessin PhD Thesis, Computer Science Department, The University of Texas at Austin, Austin, Texas, December ... 2014

Open-Ended Behavioral Complexity for Evolved Virtual Creatures Dan Lessin, Don Fussell, Risto Miikkulainen In Proceedings of the Genetic and Evolutionary Computation Conference (GECCO) 2013, 2013. 2013

OpenNERO OpenNERO is a general research and education platform for artificial intelligence. The platform is based on a simulatio... 2010