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Academic AI and Video Games: A Case Study of Incorporating Innovative Academic Research into a Video Game Prototype (2005)
Aliza Gold
Artificial intelligence research and video games are a natural match, and academia is a fertile place to blend game production and academic research. Game development tools and processes are valuable for applied AI research projects, and university departments can create opportunities for student-led, team-based project work that draws on students' interest in video games. The Digital Media Collaboratory at the University of Texas at Austin has developed a project in which academic AI research was incorporated into a video game production process that is repeatable in other universities. This process has yielded results that advance the field of machine learning as well as the state of the art in video games. This is a case study of the process and the project that originated it, outlining methods, results, and benefits in order to encourage the use of the model elsewhere.
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Citation:
In
Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05)
, 2005. Piscataway, NJ: IEEE.
Bibtex:
@InProceedings{gold:cig05, title={Academic AI and Video Games: A Case Study of Incorporating Innovative Academic Research into a Video Game Prototype}, author={Aliza Gold}, booktitle={Proceedings of the IEEE 2005 Symposium on Computational Intelligence and Games (CIG'05)}, publisher={Piscataway, NJ: IEEE}, url="http://nn.cs.utexas.edu/?gold:cig05", year={2005} }
People
Aliza Gold
Former Collaborator
Projects
NERO: NeuroEvolving Robotic Operatives
2003 - 2009
Areas of Interest
Evolutionary Computation
Neuroevolution
Reinforcement Learning
Game Playing
Applications