| activate(bool learn=false, bool settle=true, bool activatefn=true)=0 | Inputs | [pure virtual] |
| angle_of_object(int, int) const | Inputs | [inline, virtual] |
| angle_of_object_at_location(int, int, int) const | Inputs | [inline, virtual] |
| global_entry() | Inputs | [static] |
| init()=0 | Inputs | [pure virtual] |
| is_active(int, int) const | Inputs | [inline, virtual] |
| next()=0 | Inputs | [pure virtual] |
| register_params_and_commands(void)=0 | Inputs | [pure virtual] |
| reset()=0 | Inputs | [pure virtual] |
| uninit()=0 | Inputs | [pure virtual] |
| ValueGen() (defined in ValueGen) | ValueGen | [inline] |
| ~Inputs() (defined in Inputs) | Inputs | [inline, virtual] |
| ~ValueGen() (defined in ValueGen) | ValueGen | [inline, virtual] |