activate(bool learn=false, bool settle=true, bool activatefn=true)=0 | Inputs | [pure virtual] |
angle_of_object(int, int) const | Inputs | [inline, virtual] |
angle_of_object_at_location(int, int, int) const | Inputs | [inline, virtual] |
global_entry() | Inputs | [static] |
init()=0 | Inputs | [pure virtual] |
is_active(int, int) const | Inputs | [inline, virtual] |
next()=0 | Inputs | [pure virtual] |
register_params_and_commands(void)=0 | Inputs | [pure virtual] |
reset()=0 | Inputs | [pure virtual] |
uninit()=0 | Inputs | [pure virtual] |
ValueGen() (defined in ValueGen) | ValueGen | [inline] |
~Inputs() (defined in Inputs) | Inputs | [inline, virtual] |
~ValueGen() (defined in ValueGen) | ValueGen | [inline, virtual] |