News
2010
OpenNERO available
We have moved OpenNERO development to Google Code at opennero.googlecode.com. This is still a work in progress, but you can help us along by downloading, testing, debugging and coding.
2007
NERO 2.0 available for Linux, Windows, and Mac
See our Downloads section for the newest NERO 2.0 builds.
Website update
The website has been updated. If you encounter any problems, please contact webmaster@nerogame.org.
2006
Google Zeitgeist
NERO was invited to Google Zeitgeist, the Google partner forum, along with Will Wright's Spore and NeuroSky.
ScreenBurned
John, Aliza and Igor presented NERO at the ScreenBurn Beta Fest event during the SXSW interactive conference in Austin, TX. We got a lot of interest in the game and the technology behind it.
GDC 2006 bound
UPDATE: See also Michael's interview with Gamasutra about NERO.
NERO won the Independent Game Festival student middleware game competition along with "Goliath", a "team-based vehicle action game". That means NERO will be featured at this year's IGF during the GDC in San Jose. On behalf of everyone on the team, I'd like to thank the judges and congrats to all the teams that entered. We're looking forward to meeting the winners in March.