OpenNERO available

We have moved OpenNERO development to Google Code at This is still a work in progress, but you can help us along by downloading, testing, debugging and coding.


NERO 2.0 available for Linux, Windows, and Mac

See our Downloads section for the newest NERO 2.0 builds.

Website update

The website has been updated. If you encounter any problems, please contact


Google Zeitgeist

NERO was invited to Google Zeitgeist, the Google partner forum, along with Will Wright's Spore and NeuroSky.


John, Aliza and Igor presented NERO at the ScreenBurn Beta Fest event during the SXSW interactive conference in Austin, TX. We got a lot of interest in the game and the technology behind it.

GDC 2006 bound

IGF News Release on Gamasutra

UPDATE: See also Michael's interview with Gamasutra about NERO.

NERO won the Independent Game Festival student middleware game competition along with "Goliath", a "team-based vehicle action game". That means NERO will be featured at this year's IGF during the GDC in San Jose. On behalf of everyone on the team, I'd like to thank the judges and congrats to all the teams that entered. We're looking forward to meeting the winners in March.