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Set the controls to reward approaching enemies:  The learners start with randomly generated brains, so we need to train them to behave intelligently. In this screenshot the reward/punishment panel has been extended at the lower right, and a tooltip identifies the icon over a
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Set the controls to reward approaching enemies: The learners start with randomly generated brains, so we need to train them to behave intelligently. In this screenshot the reward/punishment panel has been extended at the lower right, and a tooltip identifies the icon over a "slider" that rewards approaching enemies. (A similar extensible panel to the left provides more options for inserting additional enemies and objects into the arena.)
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