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Boosting Interactive Evolution using Human Computation Markets (2013)
Joel Lehman
and
Risto Miikkulainen
Interactive evolution, i.e. leveraging human input for selection in an evolutionary algorithm, is effective when an appropriate fitness function is hard to quantify yet solution quality is easily recognizable by humans. However, single-user applications of interactive evolution are limited by
user fatigue
: Humans become bored with monotonous evaluations. This paper explores the potential for bypassing such fatigue by directly purchasing human input from human computation markets. Experiments evolving aesthetic images show that purchased human input can be leveraged more economically when evolution is first seeded by optimizing a purely-computational aesthetic measure. Further experiments in the same domain validate a system feature, demonstrating how human computation can help guide interactive evolution system design. Finally, experiments in an image composition domain show the approach's potential to make interactive evolution scalable even in tasks that are not inherently enjoyable. The conclusion is that human computation markets make it possible to apply a powerful form of selection pressure mechanically in evolutionary algorithms.
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Citation:
To Appear In
Proceedings of the 2nd International Conference on the Theory and Practice of Natural Computation
, 18 pages, 2013. Springer.
Bibtex:
@inproceedings{lehman:tpnc13, title={Boosting Interactive Evolution using Human Computation Markets}, author={Joel Lehman and Risto Miikkulainen}, booktitle={Proceedings of the 2nd International Conference on the Theory and Practice of Natural Computation}, publisher={Springer}, pages={18 pages}, url="http://nn.cs.utexas.edu/?lehman:tpnc13", year={2013} }
People
Joel Lehman
Postdoctoral Alumni
joel [at] cs utexas edu
Risto Miikkulainen
Faculty
risto [at] cs utexas edu
Projects
Learning Strategic Behavior in Sequential Decision Tasks
2009 - 2014
Areas of Interest
Evolutionary Computation
Neuroevolution
Game Playing