The CMUnited-97 Simulator Team (1998)
Peter Stone and Manuela Veloso
The Soccer Server system provides a rich and challenging multiagent, real-time domain. Agents must accurately perceive and act despite a quickly changing, largely hidden, noisy world. They must also act at several levels, ranging from individual skills to full-team collaborative and adversarial behaviors. This article presents the CMUnited-97 approaches to the above challenges which helped the team to the semifinals of the 29-team RoboCup-97 tournament.
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Citation:
In Hiroaki Kitano, editors, RoboCup-97: Robot Soccer World Cup I, Lecture Notes in Artificial Intelligence, 1395, 387-397, Berlin, 1998. Springer Verlag.
Bibtex:

Peter Stone pstone [at] cs utexas edu