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Evaluation Methods for Active Human-Guided Neuroevolution in Games (2012)
Igor Karpov
,
Leif Johnson
,
Vinod Valsalam
and
Risto Miikkulainen
Machine learning (ML) games such as NERO incorporate human-guided ML methods such as real time neuroevolution (NE) as an integral part of the gameplay, i.e. by allowing the player to train teams of autonomous agents to compete with those trained by others. In order to improve human-guided ML, a way to systematically compare and validate new such methods is needed. To address this problem, this paper describes the results of a human subject study comparing human-guided ML methods and an online tournament validating them at scale. Additionally, this paper describes ongoing work to extend human-guided NE methods through active advice, examples and shaping and to combine these modalities into a more flexible and powerful overall system for agents in games.
View:
PDF
Citation:
In
2012 AAAI Fall Symposium on Robots Learning Interactively from Human Teachers (RLIHT)
, November 2012.
Bibtex:
@inproceedings{karpov:aaaifss12, title={Evaluation Methods for Active Human-Guided Neuroevolution in Games}, author={Igor Karpov and Leif Johnson and Vinod Valsalam and Risto Miikkulainen}, booktitle={2012 AAAI Fall Symposium on Robots Learning Interactively from Human Teachers (RLIHT)}, month={November}, url="http://nn.cs.utexas.edu/?karpov:aaaifss12", year={2012} }
People
Leif Johnson
leif [at] cs utexas edu
Igor V. Karpov
Masters Alumni
ikarpov [at] gmail com
Risto Miikkulainen
Faculty
risto [at] cs utexas edu
Vinod Valsalam
Ph.D. Alumni
vkv [at] alumni utexas net
Projects
The OpenNERO AI Research and Education Platform
Since 2009
Neuroevolution in Real Time Games
Since 2005
Learning Strategic Behavior in Sequential Decision Tasks
2009 - 2014
NERO: NeuroEvolving Robotic Operatives
2003 - 2009
Areas of Interest
Evolutionary Computation
Neuroevolution
Game Playing