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Object-Model Transfer in the General Video Game Domain (2016)
Alexander Braylan
,
Risto Miikkulainen
A transfer learning approach is presented to address the challenge of training video game agents with limited data. The approach decomposes games into objects, learns object models, and transfers models from known games to unfamiliar games to guide learning. Experiments show that the approach improves prediction accuracy over a comparable control, leading to more efficient exploration. Training of game agents is thus accelerated by transferring object models from previously learned games.
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Citation:
To Appear In
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
, 2016.
Bibtex:
@inproceedings{braylan:aiide2016, title={Object-Model Transfer in the General Video Game Domain}, author={Alexander Braylan and Risto Miikkulainen}, booktitle={Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment}, url="http://nn.cs.utexas.edu/?braylan:aiide16", year={2016} }
People
Alexander Braylan
braylan [at] cs utexas edu
Risto Miikkulainen
Faculty
risto [at] cs utexas edu
Software/Data
Object Model Transfer JAVA
Code used for
Object-Model Transfer in the General Video Game Domain ...
2016
Areas of Interest
General Game Playing
Learning for Planning and Problem Solving
Transfer Learning
Evolutionary Computation
Game Playing