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Online Interactive Neuro-Evolution (2000)
Adrian Agogino
,
Kenneth O. Stanley
, and
Risto Miikkulainen
In standard neuro-evolution, a population of networks is evolved in a task, and the network that best solves the task is found. This network is then fixed and used to solve future instances of the problem. Networks evolved in this way do not handle real-time interaction very well. It is hard to evolve a solution ahead of time that can cope effectively with all the possible environments that might arise in the future and with all the possible ways someone may interact with it. This paper proposes evolving feedforward neural networks online to create agents that improve their performance through real-time interaction. This approach is demonstrated in a game world where neural-network controlled individuals play against humans. Through evolution, these individuals learn to react to varying opponents while appropriately taking into account conflicting goals. After initial evaluation offline, the population is allowed to evolve online, and its performance improves considerably. The population not only adapts to novel situations brought about by changing strategies in the opponent and the game layout, but it also improves its performance in situations that it has already seen in offline training. This paper will describe an implementation of online evolution and shows it is a practical method that exceeds the performance of offline evolutions alone.
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Citation:
Neural Processing Letters
:29-38, 2000.
Bibtex:
@Article{agogino:npl00, title={Online Interactive Neuro-Evolution}, author={Adrian Agogino and Kenneth O. Stanley and Risto Miikkulainen}, journal={Neural Processing Letters}, pages={29-38}, url="http://nn.cs.utexas.edu/?agogino:nepl00", year={2000} }
People
Adrian Agogino
Former Collaborator
adrian k agogino [at] nasa gov
Risto Miikkulainen
Faculty
risto [at] cs utexas edu
Kenneth Stanley
Postdoctoral Alumni
kstanley [at] cs ucf edu
Projects
Real-time Interactive Gaming
1997 - 1999
Areas of Interest
Evolutionary Computation
Neuroevolution
Reinforcement Learning
Game Playing