neural networks research group
areas
people
projects
demos
publications
software/data
Creating Intelligent Agents through Shaping of Coevolution (2011)
Adam Dziuk
and
Risto Miikkulainen
Creating agents that behave in complex and believable ways in video games and virtual environments is a difficult task. One solution, shaping, has worked well in evolution of neural networks for agent control in relatively straightforward environments such as the NERO video game, but is very labor-intensive. Another solution, coevolution, promises to establish shaping automatically, but it is difficult to control. Although these two approaches have been used separately in the past, they are compatible in principle. This paper shows how shaping can be applied to coevolution to guide it towards more effective behaviors, thus enhancing the power of coevolution in competitive environments. Several automated shaping methods, based on manipulating the fitness function and the game rules, are introduced and tested in a ``capture-the-flag''-like environment, where the controller networks for two populations of agents are evolved using the rtNEAT neuroevolution method. Each of these shaping methods as well as their combinations are superior to a control, i.e. direct evolution without shaping. They are effective in different and sometimes incompatible ways, suggesting that different methods may work best in different environments. Using shaping, it should thus be possible to employ coevolution to create intelligent agents for a variety of games.
View:
PDF
Citation:
In
Proceedings of the Congress on Evolutionary Computation
, New Orleans, LA, 2011. IEEE.
Bibtex:
@inproceedings{adziuk.cec11, title={Creating Intelligent Agents through Shaping of Coevolution}, author={Adam Dziuk and Risto Miikkulainen}, booktitle={Proceedings of the Congress on Evolutionary Computation}, address={New Orleans, LA}, publisher={IEEE}, url="http://nn.cs.utexas.edu/?adziuk:cec11", year={2011} }
People
Adam C. Dziuk
Undergraduate Alumni
Risto Miikkulainen
Faculty
risto [at] cs utexas edu
Projects
Learning Strategic Behavior in Sequential Decision Tasks
2009 - 2014
Software/Data
OpenNERO
OpenNERO is a general research and education platform for artificial intelligence. The platform is based on a simulatio...
2010
Areas of Interest
Neuroevolution
Game Playing