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Evolving a Roving Eye for Go (2004)
Kenneth O. Stanley
and
Risto Miikkulainen
Go remains a challenge for artificial intelligence. Currently, most machine learning methods tackle Go by playing on a specific fixed board size, usually smaller than the standard 19x19 board of the complete game. Because such techniques are designed to process only one board size, the knowledge gained through experience cannot be applied on larger boards. In this paper, a
roving eye
neural network is evolved to solve this problem. The network has a small input field that can scan boards of
any
size. Experiments demonstrate that (1) The same roving eye architecture can play on different board sizes, and (2) experience gained by playing on a small board provides an advantage for further learning on a larger board. These results suggest a potentially powerful new methodology for computer Go: It may be possible to scale up by learning on incrementally larger boards, each time building on knowledge acquired on the prior board.
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Citation:
Proceedings of the Genetic and Evolutionary Computation Conference (GECCO-2004)
. New York, NY: Springer-Verlag, 2004
People
Risto Miikkulainen
Kenneth Stanley
Projects
NEAT: Evolving Increasingly Complex Neural Network Topologies
Software
NEAT C
NEAT Java (JNEAT)
NEAT C++ for Microsoft Windows
NEAT Delphi
NEAT Matlab
Areas of Interest
Reinforcement Learning
Neuroevolution
Game Playing
Evolutionary Computation