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Real-Time Evolution of Neural Networks in the NERO Video Game (2006)
Kenneth O. Stanley
,
Bobby D. Bryant
,
Igor Karpov
,
Risto Miikkulainen
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainment possible. This paper describes such a learning technology, called real-time NeuroEvolution of Augmenting Topologies (rtNEAT), and describes how rtNEAT was used to build the NeuroEvolving Robotic Operatives (NERO) video game. This game represents a new genre of
machine learning games
where the player trains agents in real time to perform challenging tasks in a virtual environment. Providing laymen the capability to effectively train agents in real time with no prior knowledge of AI or machine learning has broad implications, both in promoting the field of AI and making its achievements accessible to the public at large.
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Citation:
Proceedings of the Twenty-First National Conference on Artificial Intelligence
(AAAI-2006, Boston, MA). Meno Park, CA: AAAI Press. 1671-1674
People
Bobby Bryant
Igor Karpov
Risto Miikkulainen
Ken Stanley
Projects
NERO: NeuroEvolving Robotic Operatives
NEAT: Evolving Increasingly Complex Neural Network Topologies
Areas of Interest
Neuroevolution