The rtNEAT package contains source code implementing the real-time NeuroEvolution of Augmenting Topologies method. In addition, it includes code for adaptive neurons. The package includes a public license that allows unrestricted free use of the patent pending rtNEAT technology for noncommercial scientific and research purposes. Parties interested in licensing rtNEAT for commercial use may contact
Rick Friedman at the Office of Technology Commercialization, UT Austin,
software@otc.utexas.edu.
The rtNEAT software is based on the original NEAT source code by Kenneth Stanley. Source code included in this package was originally written by Kenneth
Stanley (kstanley@cs.ucf.edu) for the Torque Game Engine used in NERO and later
translated into generic form by Ryan Cornelius
(lathentar@mail.utexas.edu). The public rtNEAT release package was then
put together by Kenneth Stanley. Please contact kstanley@cs.ucf.edu for questions.
v1.0 2/24/06